Ramen VR today announced the official launch of Aura, its AI-powered assistant and agent for Epic’s Unreal Engine, rolling out on January 2, 2026. Access is invite-only, with new users receiving a two-week free trial as the platform gradually expands availability.
Aura aims to reshape game development by bridging the gap between creative vision and execution. Through natural-language interaction, developers can now light scenes, configure post-processing pipelines, and mass-edit thousands of Blueprints, while the Coding Agent generates, edits, and self-corrects C++ and Blueprint files with deep understanding of Unreal Engine projects.
The promise isn’t just theoretical. A new case study from award-winning Sinn Studio shows Aura halved development time and sped up asset sourcing by 5X, helping the studio release Zombonks in early access within five months. “Coming up with an idea and seeing it come to life in 3D just minutes later was game-changing,” said Alek Sinn, CEO of Sinn Studio.
Aura’s foundation builds on Telos-powered Blueprint generation, deep project comprehension, and integrated 3D-asset creation tools—allowing solo developers or small teams to produce outputs previously possible only for much larger studios. According to Ramen VR CEO Andy Tsen, “Aura will do for game development what Claude Code and Cursor did for software engineering.”
The AI assistant is already in use by over a dozen global design partners, signaling a potential paradigm shift: small teams can now iterate faster, validate more Blueprints, and ship games that previously required much larger production resources. Aura essentially promises the era of ultra-efficient, AI-augmented game studios, where hours, not weeks, are the new development benchmark.
Power Tomorrow’s Intelligence — Build It with TechEdgeAI










