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Technology and Development
Munch Unveils New Platform Features to Transform Social Media Content Creation
Munch, a leading AI-powered automation platform for social media, today introduced a suite of new features designed to meet the needs and challenges of creators, media professionals, businesses and brands in the digital space to elevate the video creation experience. Building on its reputation for innovation, Munch’s latest features include video creation tools and user management capabilities to streamline the workflow, enhance quality and optimize content. Read More
MATSUKO and Telefónica Announce Holographic Meetings Leveraging Telefónica’s 5G & Edge and NVIDIA Maxine Artificial Intelligence Platform
MATSUKO and Telefónica today announced the launch of a spatial computing experience of holographic meetings, developed in collaboration with NVIDIA, which will enable creators to connect and collaborate seamlessly as holograms in real time. With just their smartphone camera, people can enter holographic meetings as real themselves in 3D and share their 3D creations and thus, enjoy a new and immersive way of communication. Read More
Dstillery Integrates Trailblazing Ad Targeting Solutions with Cadent
Dstillery, the leader in AI ad targeting, today announced its audience solutions are now integrated with Cadent, the largest independent solutions provider for converged TV advertising. The partnership brings Dstillery’s patented data science to brands and agencies leveraging Cadent Aperture Platform for identifying target audiences, activating media, and analyzing campaigns to make the most of their media investments. Read More
Glassbox Ushers in the Next Era of Customer Feedback Management with AI-Powered Voice of the Silent Solution
Glassbox, a leading provider of digital experience intelligence for web and mobile applications, today announced the availability of its new, AI-powered Voice of the Silent (VoS) solution. This innovation eliminates the substantial gap in data collected by traditional VoC programs, which capture feedback from an average of 4% of customers, thus not accounting for the experiences of most customers. Read More
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